using UnityEngine; using TMPro; public class NoInternetDialog : BaseDialog { [SerializeField] TextMeshProUGUI m_headerText; [SerializeField] TextMeshProUGUI m_infoText; void Start () { m_type = DialogType.NO_INTERNET; } public void Init() { InitTexts(); } private void InitTexts() { if (m_headerText) m_headerText.text = GlobalsVar.gGameTextMng.GetGameText(51).ToUpper(); if (m_infoText) m_infoText.text = GlobalsVar.gGameTextMng.GetGameText(52); } public override void Update () { base.Update(); } }