using UnityEngine; using UnityEngine.UI; public class SimpleProgressBar : MonoBehaviour { Image m_progressImage = null; //----------------------------------------------------------------------------------------- void Start () { } //----------------------------------------------------------------------------------------- public void Init() { Transform progressImageTrans = transform.Find("progress"); if (progressImageTrans) { m_progressImage = progressImageTrans.GetComponent(); } else CommonFunctions.myassert(false); } //----------------------------------------------------------------------------------------- public void SetProgress(float progress) { m_progressImage.fillAmount = progress; } //----------------------------------------------------------------------------------------- void Update () { } }