You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
5.9 KiB
107 lines
5.9 KiB
// Author: Daniele Giardini - http://www.demigiant.com |
|
// Created: 2018/07/13 |
|
|
|
#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER |
|
using System; |
|
using DG.Tweening.Core; |
|
using DG.Tweening.Plugins.Options; |
|
using UnityEngine; |
|
|
|
#pragma warning disable 1591 |
|
namespace DG.Tweening |
|
{ |
|
public static class DOTweenModulePhysics2D |
|
{ |
|
#region Shortcuts |
|
|
|
#region Rigidbody2D Shortcuts |
|
|
|
/// <summary>Tweens a Rigidbody2D's position to the given value. |
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> |
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) |
|
{ |
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); |
|
t.SetOptions(snapping).SetTarget(target); |
|
return t; |
|
} |
|
|
|
/// <summary>Tweens a Rigidbody2D's X position to the given value. |
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> |
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) |
|
{ |
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); |
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); |
|
return t; |
|
} |
|
|
|
/// <summary>Tweens a Rigidbody2D's Y position to the given value. |
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> |
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) |
|
{ |
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); |
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); |
|
return t; |
|
} |
|
|
|
/// <summary>Tweens a Rigidbody2D's rotation to the given value. |
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> |
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> |
|
public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration) |
|
{ |
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); |
|
t.SetTarget(target); |
|
return t; |
|
} |
|
|
|
#region Special |
|
|
|
/// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. |
|
/// Returns a Sequence instead of a Tweener. |
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. |
|
/// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary> |
|
/// <param name="endValue">The end value to reach</param> |
|
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> |
|
/// <param name="numJumps">Total number of jumps</param> |
|
/// <param name="duration">The duration of the tween</param> |
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> |
|
public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) |
|
{ |
|
if (numJumps < 1) numJumps = 1; |
|
float startPosY = 0; |
|
float offsetY = -1; |
|
bool offsetYSet = false; |
|
Sequence s = DOTween.Sequence(); |
|
Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) |
|
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() |
|
.SetLoops(numJumps * 2, LoopType.Yoyo) |
|
.OnStart(() => startPosY = target.position.y); |
|
s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) |
|
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) |
|
).Join(yTween) |
|
.SetTarget(target).SetEase(DOTween.defaultEaseType); |
|
yTween.OnUpdate(() => { |
|
if (!offsetYSet) { |
|
offsetYSet = true; |
|
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; |
|
} |
|
Vector3 pos = target.position; |
|
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); |
|
target.MovePosition(pos); |
|
}); |
|
return s; |
|
} |
|
|
|
#endregion |
|
|
|
#endregion |
|
|
|
#endregion |
|
} |
|
} |
|
#endif
|
|
|