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#if UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_TVOS
// WARNING: Do not modify! Generated file.
namespace UnityEngine.Purchasing.Security {
public class {NAME}Tangle
{
private static byte[] data = System.Convert.FromBase64String("{DATA}");
private static int[] order = new int[] { {ORDER} };
private static int key = {KEY};
public static readonly bool IsPopulated = {POPULATED};
public static byte[] Data() {
if (IsPopulated == false)
return null;
return Obfuscator.DeObfuscate(data, order, key);
}
}
}
#endif