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NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSInteger, UnityServicesError) {
kUnityServicesErrorInvalidArgument,
kUnityServicesErrorInitSanityCheckFail
};
@protocol UnityServicesDelegate <NSObject>
- (void)unityServicesDidError:(UnityServicesError)error withMessage:(NSString *)message;
@end
@interface UnityServices : NSObject
- (instancetype)init NS_UNAVAILABLE;
+ (instancetype)initialize NS_UNAVAILABLE;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param delegate delegate for UnityAdsDelegate callbacks
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
*/
+ (void)initialize:(NSString *)gameId
delegate:(nullable id<UnityServicesDelegate>)delegate
testMode:(BOOL)testMode
usePerPlacementLoad:(BOOL)usePerPlacementLoad;
/**
* Get the current debug status of `UnityAds`.
*
* @return If `YES`, `UnityAds` will provide verbose logs.
*/
+ (BOOL)getDebugMode;
/**
* Set the logging verbosity of `UnityAds`. Debug mode indicates verbose logging.
* @warning Does not relate to test mode for ad content.
* @param enableDebugMode `YES` for verbose logging.
*/
+ (void)setDebugMode:(BOOL)enableDebugMode;
/**
* Check to see if the current device supports using Unity Ads.
*
* @return If `NO`, the current device cannot initialize `UnityAds` or show ads.
*/
+ (BOOL)isSupported;
/**
* Check the version of this `UnityAds` SDK
*
* @return String representing the current version name.
*/
+ (NSString *)getVersion;
/**
* Check that `UnityAds` has been initialized. This might be useful for debugging initialization problems.
*
* @return If `YES`, Unity Ads has been successfully initialized.
*/
+ (BOOL)isInitialized;
@end
NS_ASSUME_NONNULL_END