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48 lines
1.0 KiB
48 lines
1.0 KiB
using UnityEngine; |
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namespace Ai |
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{ |
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public class ChasingEnemy : TargetingEnemy |
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{ |
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[SerializeField] private float _idleTime; |
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[SerializeField] private float _movingTime; |
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[SerializeField] private bool _updatePosition; |
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private float _currentIdle; |
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private float _currentMoving; |
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private Vector3 _movingPosition; |
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[SerializeField] private bool _idle; |
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public override void Proceed(Vector3 playerPosition) |
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{ |
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if (Vector3.Distance(playerPosition, transform.position) > _visibilityDistance) |
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return; |
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if (_idle) |
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{ |
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_currentIdle += Time.deltaTime; |
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if (_currentIdle >= _idleTime) |
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{ |
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_currentIdle = 0; |
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_idle = false; |
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_movingPosition = playerPosition; |
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_agent.isStopped = false; |
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} |
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} |
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if (!_idle) |
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{ |
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_agent.SetDestination(_updatePosition ? playerPosition : _movingPosition); |
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_currentMoving += Time.deltaTime; |
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if (_currentMoving >= _movingTime) |
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{ |
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_currentMoving = 0; |
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_idle = true; |
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_movingPosition = Vector3.zero; |
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_agent.isStopped = true; |
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} |
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} |
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} |
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} |
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}
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