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60 lines
1.2 KiB
60 lines
1.2 KiB
using UnityEngine; |
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using UnityEngine.AI; |
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namespace Ai |
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{ |
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public class PanicEnemy : TargetingEnemy |
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{ |
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[SerializeField] private float _idleTime; |
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[SerializeField] private float _moveTime; |
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[SerializeField] private float _walkRadius; |
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private bool _idle = true; |
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private float _currentTime; |
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protected override void Init() |
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{ |
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base.Init(); |
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_currentTime = 0.0f; |
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} |
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public override void Proceed(Vector3 playerPosition) |
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{ |
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if (Vector3.Distance(playerPosition, transform.position) > _visibilityDistance) |
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return; |
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if (_idle) |
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{ |
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_currentTime += Time.deltaTime; |
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if (_currentTime >= _idleTime) |
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{ |
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_agent.SetDestination(GetRandomPosition()); |
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_agent.isStopped = false; |
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_idle = false; |
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} |
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} |
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if (!_idle) |
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{ |
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_currentTime += Time.deltaTime; |
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if (_currentTime >= _idleTime + _moveTime) |
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{ |
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_currentTime = _currentTime - _moveTime - _idleTime; |
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_agent.isStopped = true; |
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_idle = true; |
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} |
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} |
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} |
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private Vector3 GetRandomPosition() |
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{ |
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var randomDirection = Random.insideUnitSphere * _walkRadius; |
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randomDirection.y = 0; |
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randomDirection += transform.position; |
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NavMeshHit hit; |
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NavMesh.SamplePosition(randomDirection, out hit, _walkRadius, 1); |
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return hit.position; |
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} |
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} |
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}
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