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58 lines
1.2 KiB

using Ui.Screens;
using UnityEngine;
using UnityEngine.UI;
public class SoundEvent : MonoBehaviour
{
[SerializeField] string m_soundName;
[SerializeField, HideInInspector] private Button _button;
private bool _subscribed;
private bool _status = true;
public bool Status
{
get { return _status; }
set { _status = value; }
}
public void PlaySound()
{
if (m_soundName == "")
return;
if (!SoundsManager.Instance)
return;
SoundsManager.Instance.PlaySound(m_soundName, 0, false, 1f);
}
private void Awake()
{
if (_button == null)
_button = GetComponent<Button>();
if (_button != null)
{
ScreenContainer.DragEvent += OnDragEvent;
_subscribed = true;
}
}
private void OnDisable()
{
if (_subscribed)
ScreenContainer.DragEvent -= OnDragEvent;
}
private void OnDragEvent(bool obj)
{
_button.interactable = !obj && Status;
}
private void OnValidate()
{
if (_button == null)
_button = GetComponent<Button>();
}
}