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using System.Linq; |
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using UnityEngine; |
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namespace Utils |
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{ |
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public static class TransformUtils { |
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public static void Clear(this Transform transform) |
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{ |
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foreach (Transform child in transform.Cast<Transform>().ToArray()) |
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{ |
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child.parent = null; |
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Object.Destroy(child.gameObject); |
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} |
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} |
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} |
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}
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