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22 lines
657 B

using UnityEngine;
namespace devtodev.WSA
{
public static class PushActionHandler
{
/// <summary>
/// Method to try handle push action if it pass self arguments in startup.
/// It method need to handle push action if SDK not activated yet.
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void HandlePushAction()
{
#if !UNITY_EDITOR && UNITY_WSA
if (!Metro.Push.Logic.PushActionsHandler.IsInitialized)
{
Metro.Push.Logic.PushActionsHandler.Initialize();
}
#endif
}
}
}