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#import <UIKit/UIKit.h>
#import <UnityAds/UADSMediationMetaData.h>
#import <UnityAds/UADSPlayerMetaData.h>
#import <UnityAds/UADSInAppPurchaseMetaData.h>
#import <UnityAds/UnityServices.h>
#import "UADSBanner.h"
#import "UADSPurchasing.h"
#import "UANAApiAnalytics.h"
#import "UMONPlacementContent.h"
#import "UMONPromoMetaData.h"
#import "UMONRewardablePlacementContent.h"
#import "UPURProduct.h"
#import "UPURTransactionDetails.h"
#import "UPURTransactionError.h"
#import "UPURTransactionErrorDetails.h"
#import "UPURStore.h"
#import "USRVUnityPurchasing.h"
#import "UnityAnalytics.h"
#import "UnityAnalyticsAcquisitionType.h"
#import "UnityMonetizationDelegate.h"
#import "UnityAdsFinishState.h"
#import "UMONShowAdPlacementContent.h"
#import "UMONPromoAdPlacementContent.h"
#import "UMONNativePromoAdapter.h"
#import "UnityMonetization.h"
#import "UnityAdsDelegate.h"
#import "UnityAdsPlacementState.h"
#import "NSString+UnityAdsError.h"
#import "UnityAdsExtendedDelegate.h"
#import "UADSBannerView.h"
#import "UADSBannerViewDelegate.h"
#import "UADSBannerError.h"
NS_ASSUME_NONNULL_BEGIN
/**
* `UnityAds` is a static class with methods for preparing and showing ads.
*
* @warning In order to ensure expected behaviour, the delegate must always be set.
*/
@interface UnityAds : NSObject
- (instancetype)init NS_UNAVAILABLE;
+ (instancetype)initialize NS_UNAVAILABLE;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param delegate delegate for UnityAdsDelegate callbacks
*/
+ (void)initialize:(NSString *)gameId
delegate:(nullable id<UnityAdsDelegate>)delegate __attribute__((deprecated("Please migrate to using initialize without a delegate and add the delegate with the addDelegate method")));
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
*/
+ (void)initialize:(NSString *)gameId;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param delegate delegate for UnityAdsDelegate callbacks
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
*/
+ (void)initialize:(NSString *)gameId
delegate:(nullable id<UnityAdsDelegate>)delegate
testMode:(BOOL)testMode __attribute__((deprecated("Please migrate to using initialize without a delegate and add the delegate with the addDelegate method")));
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
*/
+ (void)initialize:(NSString *)gameId
testMode:(BOOL)testMode;
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
* Note: The `load` API is in closed beta and available upon invite only. If you would like to be considered for the beta, please contact Unity Ads Support.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param delegate delegate for UnityAdsDelegate callbacks
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
* @param enablePerPlacementLoad Set this flag to `YES` to disable automatic placement caching. When this is enabled, developer must call `load` on placements before calling show
*/
+ (void)initialize:(NSString *)gameId
delegate:(nullable id<UnityAdsDelegate>)delegate
testMode:(BOOL)testMode
enablePerPlacementLoad:(BOOL)enablePerPlacementLoad __attribute__((deprecated("Please migrate to using initialize without a delegate and add the delegate with the addDelegate method")));
/**
* Initializes UnityAds. UnityAds should be initialized when app starts.
* Note: The `load` API is in closed beta and available upon invite only. If you would like to be considered for the beta, please contact Unity Ads Support.
*
* @param gameId Unique identifier for a game, given by Unity Ads admin tools or Unity editor.
* @param testMode Set this flag to `YES` to indicate test mode and show only test ads.
* @param enablePerPlacementLoad Set this flag to `YES` to disable automatic placement caching. When this is enabled, developer must call `load` on placements before calling show
*/
+ (void)initialize:(NSString *)gameId
testMode:(BOOL)testMode
enablePerPlacementLoad:(BOOL)enablePerPlacementLoad;
/**
* Load a placement to make it available to show. Ads generally take a few seconds to finish loading before they can be shown.
* Note: The `load` API is in closed beta and available upon invite only. If you would like to be considered for the beta, please contact Unity Ads Support.
*
* @param placementId The placement ID, as defined in Unity Ads admin tools.
*/
+ (void)load:(NSString *)placementId;
/**
* Show an ad using the defaul placement.
*
* @param viewController The `UIViewController` that is to present the ad view controller.
*/
+ (void)show:(UIViewController *)viewController;
/**
* Show an ad using the provided placement ID.
*
* @param viewController The `UIViewController` that is to present the ad view controller.
* @param placementId The placement ID, as defined in Unity Ads admin tools.
*/
+ (void)show:(UIViewController *)viewController placementId:(NSString *)placementId;
/**
* Provides the currently assigned `UnityAdsDelegate`. Meant to support use of single delegate
*
* @return The current `UnityAdsDelegate`.
* @deprecated this method is deprecated in favor of addDelegate
*/
+ (id<UnityAdsDelegate>)getDelegate __attribute__((deprecated("Please migrate to using addDelegate and removeDelegate")));
/**
* Allows the delegate to be reassigned after UnityAds has already been initialized. Meant to support use of a single delegate.
* Use `addDelegate` if you wish to have multiple `UnityAdsDelegate`
* Replaces any delegate set through `setDelegate` and through initialize
*
* @param delegate The new `UnityAdsDelegate' for UnityAds to send callbacks to.
* @deprecated this method is deprecated in favor of addDelegate
*/
+ (void)setDelegate:(id<UnityAdsDelegate>)delegate __attribute__((deprecated("Please migrate to using addDelegate and removeDelegate")));
/**
* Allows a delegate to be registered after UnityAds has already been initialized.
*
* @param delegate The new `UnityAdsDelegate' for UnityAds to send callbacks to.
*/
+ (void)addDelegate:(__nullable id<UnityAdsDelegate>)delegate;
/**
* Allows a delegate to be removed after UnityAds has already been initialized.
* This only removes delegates that have been added through `addDelegate`
*
* @param delegate The already added `UnityAdsDelegate' for UnityAds to send callbacks to.
*/
+ (void)removeDelegate:(id<UnityAdsDelegate>)delegate;
/**
* Get the current debug status of `UnityAds`.
*
* @return If `YES`, `UnityAds` will provide verbose logs.
*/
+ (BOOL)getDebugMode;
/**
* Set the logging verbosity of `UnityAds`. Debug mode indicates verbose logging.
* @warning Does not relate to test mode for ad content.
* @param enableDebugMode `YES` for verbose logging.
*/
+ (void)setDebugMode:(BOOL)enableDebugMode;
/**
* Check to see if the current device supports using Unity Ads.
*
* @return If `NO`, the current device cannot initialize `UnityAds` or show ads.
*/
+ (BOOL)isSupported;
/**
* Check if the default placement is ready to show an ad.
*
* @return If `YES`, the default placement is ready to show an ad.
*/
+ (BOOL)isReady;
/**
* Check if a particular placement is ready to show an ad.
*
* @param placementId The placement ID being checked.
*
* @return If `YES`, the placement is ready to show an ad.
*/
+ (BOOL)isReady:(NSString *)placementId;
/**
* Check the current state of the default placement.
*
* @return If this is `kUnityAdsPlacementStateReady`, the placement is ready to show ads. Other states represent errors.
*/
+ (UnityAdsPlacementState)getPlacementState;
/**
* Check the current state of a placement.
*
* @param placementId The placement ID, as defined in Unity Ads admin tools.
*
* @return If this is `kUnityAdsPlacementStateReady`, the placement is ready to show ads. Other states represent errors.
*/
+ (UnityAdsPlacementState)getPlacementState:(NSString *)placementId;
/**
* Check the version of this `UnityAds` SDK
*
* @return String representing the current version name.
*/
+ (NSString *)getVersion;
/**
* Check that `UnityAds` has been initialized. This might be useful for debugging initialization problems.
*
* @return If `YES`, Unity Ads has been successfully initialized.
*/
+ (BOOL)isInitialized;
@end
@interface UnityServicesListener : NSObject <UnityServicesDelegate>
@end
NS_ASSUME_NONNULL_END