You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
33 lines
773 B
33 lines
773 B
using DG.Tweening; |
|
using UnityEngine; |
|
|
|
namespace Ai |
|
{ |
|
public class JumpingEnemy : TargetingEnemy |
|
{ |
|
|
|
[SerializeField] private float _jumpTime; |
|
[SerializeField] private float _idleTime; |
|
[SerializeField] private float _radius = 1; |
|
|
|
private float _currentIdle; |
|
private bool _jump; |
|
|
|
public override void Proceed(Vector3 playerPosition) |
|
{ |
|
if (Vector3.Distance(playerPosition, transform.position) > _visibilityDistance) |
|
return; |
|
|
|
if (!_jump) |
|
{ |
|
_currentIdle++; |
|
if (!(_currentIdle >= _idleTime)) return; |
|
_jump = true; |
|
var randomed = (Vector3) Random.insideUnitCircle * _radius; |
|
randomed.z = randomed.y; |
|
randomed.y = 0; |
|
transform.DOMove(playerPosition + randomed, _jumpTime).OnComplete(() => _jump = false); |
|
} |
|
} |
|
} |
|
}
|
|
|