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20 lines
364 B
20 lines
364 B
using UnityEngine; |
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public class WaitDialog : BaseDialog |
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{ |
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[SerializeField] private GameObject _waitObj; |
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private Vector3 _rot = new Vector3(0, 0, -2); |
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void Awake () |
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{ |
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m_type = DialogType.WAIT_DIALOG; |
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} |
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public override void Update () |
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{ |
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base.Update(); |
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if (_waitObj) |
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_waitObj.transform.Rotate(_rot); |
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} |
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}
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