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using Ai;
using UnityEngine;
namespace Equip
{
public class LootItem : MonoBehaviour {
const float moveTime = 0.15f;
Vector3 target;
private float step;
private bool _enabled;
void Update ()
{
if (!_enabled)
return;
SetTarget(AiController.Instance.PlayerPosition);
transform.position = Vector3.MoveTowards(transform.position, target,
step / moveTime * Time.deltaTime);
if (step < 1)
{
SoundsManager.Instance.PlaySound("take_reward");
Destroy(gameObject);
}
}
private void SetTarget (Vector3 position) {
target = position;
step = Vector3.Distance(transform.position, target);
}
private void OnEnable()
{
AiController.Instance.StageCompletedEvent += OnStageComplete;
}
private void OnDisable()
{
AiController.Instance.StageCompletedEvent -= OnStageComplete;
}
private void OnStageComplete()
{
_enabled = true;
}
}
}