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using System.Collections.Generic;
using UnityEngine;
using Ability;
using Ui.Screens;
public static class GlobalsVar
{
public static Dictionary<string, StoreOffersInfo> gStoreOffersInfo = new Dictionary<string, StoreOffersInfo>();
public static List<SkinsInfo> gSkinsInfo = new List<SkinsInfo>();
public static MainAbility gMainAbilities;
public static InGameAbilities gInGameAbilities;
public static BaseBoard gBoard;
public static Material gGrayscaleMaterial;
public static GameTextManager gGameTextMng;
public static User gUser;
public static Purchaser gPurchaser;
public static ScreenSelector gScreenSelector;
public static string gCurrentLangPostfix = "";
public static long gLostFocusTime = 0;
public static float gMusicVolume = 1f;
public static float gDeltaTimeFromLostFocus = 0;
public static float gCurrentTimeToRegenerateEnergy = 0f;
public static float gTimeToRegenerateEnergy = 60f * 6f;
public static float gDeltaTimeFromLastSave = 0f;
public static float gTimeToFreeStoreCoins = 60f * 60f * 24f;
public static float gCurrentTimeToFreeStoreCoins = 0f;
public static float gSafeAreaHudShift = 0;
public static float gSkipClickTime = 0f;
//--PRICES------------------------------------
public static int gRespawnPrice = 10;
public static int gAdsCoinsCount = 100;
public static int gUnlockAbPrice = 10;
public static int gUpgradeAbBaseCoins = 200;
public static int gUpgradeAbBaseCrystals = 4;
public static int gBuyFullEnergy = 10;
public static int gBuySkinPrice = 700;
//--------------------------------------------
public static int gBaseHealth = 500;
public static int gBaseDamage = 50;
public static int gStartLvlEnergyCount = 5;
public static int gMaxEnergyCount = 20;
public static int gPlayerLvlUpInRun = 0;
public static int gCurrentRoomInRun = 0;
public static int gCurrentAbRandomCount = 0;
public static bool gSelectRoomMode = false;
public static bool gNeedPlayMusic = true;
public static bool gNeedPlaySounds = true;
public static bool gRealPurchasesWasInitialized = false;
public static bool gOnMenuDrag = false;
public static List<int> gRoomByStage = new List<int> { 9, 50, 50 };
}