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37 lines
964 B

using UnityEngine;
using UnityEngine.UI;
public class SimpleProgressBar : MonoBehaviour
{
Image m_progressImage = null;
//-----------------------------------------------------------------------------------------
void Start ()
{
}
//-----------------------------------------------------------------------------------------
public void Init()
{
Transform progressImageTrans = transform.Find("progress");
if (progressImageTrans)
{
m_progressImage = progressImageTrans.GetComponent<Image>();
}
else
CommonFunctions.myassert(false);
}
//-----------------------------------------------------------------------------------------
public void SetProgress(float progress)
{
m_progressImage.fillAmount = progress;
}
//-----------------------------------------------------------------------------------------
void Update ()
{
}
}