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using UnityEngine;
namespace Utils
{
public class AutoScale : MonoBehaviour
{
[SerializeField] private Vector3 _from;
[SerializeField] private Vector3 _to;
[SerializeField] private float _time;
[SerializeField] private bool _autoDestroy;
private float _currentTime;
private void Start()
{
transform.localScale = _from;
}
private void Update()
{
_currentTime += Time.deltaTime;
if (_currentTime >= _time)
{
if (_autoDestroy)
Destroy(gameObject);
else
Destroy(this);
}
var step = _currentTime / _time;
transform.localScale = Vector3.Lerp(_from, _to, step);
}
}
}