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27 lines
430 B

using UnityEngine;
namespace Utils
{
public class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T> {
private static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
var gobj = new GameObject(typeof(T).ToString());
_instance = gobj.AddComponent<T>();
_instance.Init();
}
return _instance;
}
}
protected virtual void Init()
{
}
}
}