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23 lines
374 B

using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Utils
{
public class SceneLoader : MonoBehaviour
{
[SerializeField] private string _sceneName;
[UsedImplicitly]
public void LoadScene()
{
SceneManager.LoadScene(_sceneName);
}
public void SetScene(string sceneName)
{
_sceneName = sceneName;
}
}
}